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Parameters |
Description |
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ScriptHandle targetId |
Target identifier. |
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ScriptHandle shooterId |
Shooter identifier. |
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float damage |
Damage amount. |
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float radius |
Radius of the hit. |
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int hitTypeId |
Hit type. |
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bool explosion |
True if the hit cause an explosion, false otherwise. |
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! Event that occurs after the vehicle is hit.
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Copyright (c) 2012. All rights reserved.
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