Parameters |
Description |
ScriptHandle SoundID |
unique SoundID of the sound |
const char * sParameterName |
name of the parameter to be changed ("distance"/"pitch") |
float fParameterValue |
value of the parameter to be set, always float |
nSemantic |
Semantical information what this sound is. |
bool - returns true if the SoundID was valid and the parameter value could be set
Syntax: Sound.SetParameterValue( int SoundID, const char *sParameterName, float fParameterValue )
Changes a parameter value of a specific sound (if supported)
Copyright (c) 2012. All rights reserved.
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