|
Parameters |
Description |
|
sPresetName |
Preset name. |
|
nFullEffectWhenInside |
. |
|
nFlags |
. |
Bool.
Syntax: Sound.RegisterWeightedEaxEnvironment( const char *sPresetName, int nFullEffectWhenInside, uint32 nFlags )
Registers a weighted EAX (Environmental Audio Extension) environment.
! Registers an EAX Preset Area with as being active //! morphing of several EAX Preset Areas is done internally //! Registering the same Preset multiple time will only overwrite the old one @param nPreset one of the presets
|
Copyright (c) 2012. All rights reserved.
|