Parameters |
Description |
uint32 nPrecacheFlags |
Precache flags, specify sound file caching priority. Precaches the sound data used by a sound definition Depending on additional flags and current settings may load the sound data into the memory for later usage. Precaching is optional, sound system can also play not cached sounds, but it can cause small delay before sound playing starts. |
sGroupAndSoundName |
SoundGroup name of the sound definition or direct filename the sound data should be loaded |
Syntax: Sound.Precache( const char *sGroupAndSoundName, int nPrecacheFlags )
Precaches the sound data used by a sound definition Depending on additional flags and current settings may load the sound data into the memory for later usage. Precaching is optional, sound system can also play not cached sounds, but it can cause small delay before sound playing starts.
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