Warhorse ScripBind documentation
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LoadSound
Syntax
C++
int Load3DSound(IFunctionHandler * pH);
Parameters 
Description 
sound 
Sound name. 
flags 
Sound flags. 
volume 
Volume. 
min 
Minimum distance. 
clipDistance 
Clip distance. 
priority 
Priority of the sound. 
group 
Group. 

Integer. 

! Load a 3D sound @param sSound filename of the sound @param nFlags flags :) [optional] @param nFlagsExtended extended flags :) [optional] @param fVolume [optional] @param nMinDistance [optional] @param nMaxDistance [optional] @return nil or sound ID in case of success

Syntax: Sound.LoadSound(const char *sound, [optional] uint32 flags, [optional] float volume, [optional] float min, [optional] float clipDistance, [optional] int priority, [optional] int group) 

Loads a 3D sound.

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