Parameters |
Description |
sound |
Sound name. |
flags |
Sound flags. |
volume |
Volume. |
min |
Minimum distance. |
clipDistance |
Clip distance. |
priority |
Priority of the sound. |
group |
Group. |
Integer.
! Load a 3D sound @param sSound filename of the sound @param nFlags flags :) [optional] @param nFlagsExtended extended flags :) [optional] @param fVolume [optional] @param nMinDistance [optional] @param nMaxDistance [optional] @return nil or sound ID in case of success
Syntax: Sound.LoadSound(const char *sound, [optional] uint32 flags, [optional] float volume, [optional] float min, [optional] float clipDistance, [optional] int priority, [optional] int group)
Loads a 3D sound.
Copyright (c) 2012. All rights reserved.
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