Warhorse ScripBind documentation
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WarpTime
Syntax
C++
virtual int WarpTime(IFunctionHandler * pH, float wantedSpeed, float duration, float fadeIn, float fadeOut);
Parameters 
Description 
float wantedSpeed 
target speed of global time 
float duration 
duration of the time effect 
float fadeIn 
fade in of the time effect 
float fadeOut 
fade out of the time effect
 

Time effects ============================================= Syntax: Actor.WarpTime(float wantedSpeed, float duration) 

Slowdown/speedup global time for given time period

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