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WarpTime
Syntax
C++
virtual int WarpTime(IFunctionHandler * pH, float wantedSpeed, float duration);
Parameters 
Description 
float wantedSpeed 
target speed of global time 
float duration 
duration of the time effect
 

Time effects ============================================= Syntax: Actor.WarpTime(float wantedSpeed, float duration) 

Slowdown/speedup global time for given time period

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