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CScriptBind_Entity::StopAudioTrigger Method
Syntax
C++
int StopAudioTrigger(IFunctionHandler* pH, ScriptHandle const hTriggerID, ScriptHandle const hAudioProxyLocalID);
Parameters 
Description 
ScriptHandle const hTriggerID 
the audio trigger ID handle 
ScriptHandle const hAudioProxyLocalID 
ID of the AuxAudioProxy local to the EntityAudioProxy (to address the default AuxAudioProxy pass 1 to address all AuxAudioProxies pass 0) 

nil

!

Entity.StopAudioTrigger( hTriggerID, hAudioProxyLocalID )

! Stop the audio event generated by the trigger with the specified ID on this entity.!  

!  

!  

 

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