Warhorse ScripBind documentation
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CScriptBind_Entity::StartAnimation Method
Syntax
C++
int StartAnimation(IFunctionHandler* pH);

!

Entity.StartAnimation()

 

! Starts an animation of a character @param pos Number of the character slot @param animname Name of the animation from the .chrparams file @see CScriptBind_Entity::LoadCharacter @see CEntity::StartAnimation

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