Warhorse ScripBind documentation
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SetSoundEffectRadius
Syntax
C++
int SetSoundEffectRadius(IFunctionHandler * pH, float fEffectRadius);
Parameters 
Description 
float fEffectRadius 
radius of when the effect will be faded in
 

syntax: Entity.SetSoundEffectRadius( float fEffectRadius) 

Sets the effect radius for a sound entity (e.g. volume ambient sound, reverb preset)

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