Warhorse ScripBind documentation
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CScriptBind_Entity::SetEnvironmentFadeDistance Method
Syntax
C++
int SetEnvironmentFadeDistance(IFunctionHandler* pH, float const fEnvironmentFadeDistance);
Parameters 
Description 
float const fEnvironmentFadeDistance 
fade distance in meters 

nil

!

Entity.SetEnvironmentFadeDistance( fEnvironmentFadeDistance )

! Sets the distance over which this entity will fade the audio environment amount for all approaching entities.!  

!  

 

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