Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
CScriptBind_Entity::RenderAlways Method
Syntax
C++
int RenderAlways(IFunctionHandler* pH, int enable);
Parameters 
Description 
int enable 
0, for disable, any other value for enable. 

!

Entity.RenderAlways(enable)

!  

! Enables 'always render' on the render node, skipping any kind of culling. 

 

Copyright (c) 2012. All rights reserved.