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Warhorse ScripBind documentation
CScriptBind_Entity::PreLoadParticleEffect Method
Syntax
C++
int
PreLoadParticleEffect
(IFunctionHandler *
pH
,
const
char
*
sEffectName
);
Parameters
Parameters
Description
const char * sEffectName
Name of the particle effect (Ex: "explosions/rocket").
Description
!
Entity.PreLoadParticleEffect( sEffectName )
! Pre-loads a particle effect.!
Group
CScriptBind_Entity Methods
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