Warhorse ScripBind documentation
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CScriptBind_Entity::PreLoadParticleEffect Method
Syntax
C++
int PreLoadParticleEffect(IFunctionHandler* pH, const char* sEffectName);
Parameters 
Description 
const char* sEffectName 
Name of the particle effect (Ex: "explosions/rocket"). 

!

Entity.PreLoadParticleEffect( sEffectName )

! Pre-loads a particle effect.!  

 

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