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PlaySoundEvent
Syntax
C++
int PlaySoundEvent(IFunctionHandler * pH, const char * sSoundOrEventName, Vec3 vOffset, Vec3 vDirection, uint32 nSoundFlags, uint32 nSoundFlagsExtended, uint32 nSemantic);

Syntax: Entity.PlaySoundEvent( const char *sSoundOrEventName, Vec3 vOffset, Vec3 vDirection, uint32 nSoundFlags, uint32 nSoundFlagsExtended, uint32 nSemantic ) 

First pass impl. and docu. 

plays a sound or a subgroup-sound

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