Parameters |
Description |
int nSlot |
Slot identifier. |
const char* sFilename |
CGF geometry file name. |
!
! Load CGF geometry into the entity slot.!
!
! Load a static object @param sFileName File name of the .cgf file @param nPos Number of the slot for the character (Zero for first 1st person weapons, one for 3rd person weapons) @see CScriptBind_Entity::StartAnimation
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