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Warhorse ScripBind documentation
CScriptBind_Entity::EnableBoneAnimationAll Method
Syntax
C++
int
EnableBoneAnimationAll
(IFunctionHandler*
pH
,
int
characterSlot
,
int
layer
,
bool
status
);
Description
!
Entity.EnableBoneAnimationAll( characterSlot, layer, status )
Group
CScriptBind_Entity Methods
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