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CScriptBind_Entity::CreateAuxAudioProxy Method
Syntax
C++
int CreateAuxAudioProxy(IFunctionHandler* pH);

Returns the ID of the additionally created AudioProxy.

!

Entity.CreateAuxAudioProxy()

! ! Creates an additional AudioProxy managed by the EntityAudioProxy. ! The created AuxAudioProxy will move and rotate with the parent EntityAudioProxy. ! !  

 

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