Parameters |
Description |
ScriptHandle entityId |
Identifier for the entity. |
int mode |
QueryAimFromMovementController or OverriddenAndAiming or OverriddenAndNotAiming |
!
!
!
! ! Set the aim query mode for the ai proxy. Normally the ai proxy ! asks the movement controller if the character is aiming. ! You can override that and set your own 'isAiming' state. !
Copyright (c) 2012. All rights reserved.
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