Warhorse ScripBind documentation
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CScriptBind_Action::ForceGameObjectUpdate Method
Syntax
C++
int ForceGameObjectUpdate(IFunctionHandler* pH, ScriptHandle entityId, bool force);
Parameters 
Description 
ScriptHandle entityId 
Identifier for the entity. 
bool force 
True to force the update, false otherwise. 

!

Action.ForceGameObjectUpdate( entityId, force )

!  

!  

! Forces the game object to be updated. 

 

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