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CScriptBind_Action::ActivateExtensionForGameObject Method
Syntax
C++
int ActivateExtensionForGameObject(IFunctionHandler* pH, ScriptHandle entityId, const char* extension, bool activate);
Parameters 
Description 
ScriptHandle entityId 
Identifier for the entity. 
const char* extension 
Extension name. 
bool activate 
True to activate the extension, false to deactivate it. 

!

Action.ActivateExtensionForGameObject( entityId, extension, activate )

!  

!  

!  

! Activates a specified extension for a game object. 

 

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