Warhorse ScripBind documentation
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CScriptBind_AI::UnregisterInterestedActor Method
Syntax
C++
int UnregisterInterestedActor(IFunctionHandler* pH, ScriptHandle entityId);
Parameters 
Description 
ScriptHandle entityId 
AI's entity id 

!

AI.UnregisterInterestedActor(entityId)

! Unregisters the entity with the interest system. Any errors go to the error log.!

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