Warhorse ScripBind documentation
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CScriptBind_AI::SetPointListToFollow Method
Syntax
C++
int SetPointListToFollow(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id 
pointList 
should be like below ! local vectors = { ! { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[1].(x,y,z) ! { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[2].(x,y,z) ! { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[3].(x,y,z) ! { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[4].(x,y,z) ! { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[5].(x,y,z) ! { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[6].(x,y,z) ! { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[7].(x,y,z) ! { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[8].(x,y,z) ! } 
howmanypoints 
bspline 
if true, the line is recalcurated by spline interpolation. 
navtype 
(optional) specify a navigation type ( default = IAISystem::NAV_FLIGHT ) 

!

AI.SetPointListToFollow(entityId, pointlist, howmanypoints, bspline [, navtype])

! Set a point list for followpath goal op!  

!  

!  

!  

!  

 

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