Warhorse ScripBind documentation
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CScriptBind_AI::SetPathToFollow Method
Syntax
C++
int SetPathToFollow(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id 
pathName 
(string) name of the path to set to be followed. 

!

AI.SetPathToFollow(entityId, pathName)

! Set the name of the path to be used in 'followpath' goal operation.!  

!  

 

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