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CScriptBind_AI::PlayReadabilitySound Method
Syntax
C++
int PlayReadabilitySound(IFunctionHandler* pH);
Parameters 
Description 
entityId 
AI's entity id 
soundName 
the name of the readability sound signal to play 
stopPreviousSounds (Optional) 
TRUE if any currently playing readability should be stopped in favor of this one 
responseDelayMin (Optional) 
Minimum (or exact, if no maximum) delay for the Response readability to play 
repsonseDelayMax (Optional) 
Maximum delay for the Response readability to play 

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AI.PlayReadabilitySound(entityId, soundName)

! Plays readability sound on the AI agent. This call does not do any filtering like playing readability using signals.!  

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