Warhorse ScripBind documentation
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CScriptBind_AI::MeleePunchableObject Method
Syntax
C++
int MeleePunchableObject(IFunctionHandler* pH);
Parameters 
Description 
entityId 
AI's entity ID. 
objectId 
Object ID. 
origPos 
Position of the melee punchable object 

!

AI.MeleePunchableObject(entityId, objectId, origPos)

!  

!  

!  

 

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