Parameters |
Description |
entityId |
AI's entity id |
unitProperties |
binary mask of the returned unit properties type ! (in the form of UPR_* + UPR* i.e. UPR_COMBAT_GROUND + UPR_COMBAT_FLIGHT) ! see IAgent.h for definition of unit properties UPR_* |
!
! Gets the number of units the leader knows about. ! The leader will be found based on the group id of the entity. ! !
!
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