Warhorse ScripBind documentation
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GetReaction
Syntax
C++
int GetReaction(IFunctionHandler* pH);
Parameters 
Description 
entityId 
1st AI's entity id entity2Id | AIObjectName - 2nd AI's entity id | 2nd AI object's name 

Friendly/Neutral/Hostile

Syntax: AI.GetReaction(entityId, entity2Id | AIObjectName) 

returns reaction of entity towards entity2 (friendly/neutral/hostile ATM)

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