Warhorse ScripBind documentation
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CScriptBind_AI::GetPathLoop Method
Syntax
C++
int GetPathLoop(IFunctionHandler* pH);
Parameters 
Description 
entityId 
AI's entity id 
pathname 
designer's path name 

returns true if the path is looped

!

AI.GetPathSegNoOnPath( entityId, pathname )

!  

!  

!  

 

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