Parameters |
Description |
entityId |
AI's entity id which group/leader is determined |
unitProperties |
binary mask of unit properties type for which the attack is requested ! (in the form of UPR_* + UPR* i.e. UPR_COMBAT_GROUND + UPR_COMBAT_FLIGHT) ! see IAgent.h for definition of unit properties UPR_* |
Pos returned average position
!
! gets the average position of the (leader's) group members!
!
!
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