Warhorse ScripBind documentation
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Friendly
Syntax
C++
int Friendly(IFunctionHandler * pH);
Parameters 
Description 
entityId 
1st AI's entity id entity2Id |AIObjectName - 2nd AI's entity id | 2nd AIobject's name 

true if the entities are friendly

Syntax: AI.Friendly(entityId, entity2Id|AIObjectName) 

returns true if the two entities are friendly

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