Warhorse ScripBind documentation
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CScriptBind_AI::EnableWeaponAccessory Method
Syntax
C++
int EnableWeaponAccessory(IFunctionHandler* pH);
Parameters 
Description 
entityId 
AI's entity id 
accessory 
enum of the accessory to enable (see EAIWeaponAccessories) 
state 
true/false to enable/disable 

!

AI.EnableWeaponAccessory(entityId, accessory, state)

! Enables or disables certain weapon accessory usage.!  

!  

!  

EnableWeaponAccessory

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