Warhorse ScripBind documentation
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SetArray
Syntax
C++
int SetArray(IFunctionHandler * pH, const char * elementName, int instanceID, const char * arrayName, SmartScriptTable values);
Parameters 
Description 
const char * elementName 
UI Element name as defined in the xml. 
int instanceID 
ID of the instance (if instance with id does not exist, it will be created). '-1' for all instances 
const char * arrayName 
Array name as defined in the xml. 
SmartScriptTable values 
Table of values for the array. 

Syntax: UIAction.SetArray( elementName, instanceID, arrayName, values ) 

Sets an array of the UI flash asset.

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