Parameters |
Description |
vPos |
Ray origin point. |
vDir |
Ray direction. |
nMaxHits |
Max number of hits to return, sorted in nearest to farest order. |
iEntTypes |
Physical Entity types bitmask, ray will only intersect with entities specified by this mask (ent_all,...). |
skipEntityId1 |
(optional) Entity id to skip when checking for intersection. |
skipEntityId2 |
(optional) Entity id to skip when checking for intersection. |
!
! Check if ray segment from src to dst intersect anything.!
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Copyright (c) 2012. All rights reserved.
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