Warhorse ScripBind documentation
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SetActorItemByName
Syntax
C++
int SetActorItemByName(IFunctionHandler * pH, ScriptHandle actorId, const char * name, bool keepHistory);
Parameters 
Description 
ScriptHandle actorId 
Actor identifier. 
const char * name 
Actor item name. 
bool keepHistory 
True to keep history, false otherwise. 

Syntax: ItemSystem.SetActorItemByName( actorId, name, keepHistory ) 

Sets an actor item by name. 

 

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