Parameters |
Description |
ScriptHandle entityId |
id of the procedural object that controls the runtime prefab |
const char* prefabTemplateId |
GUID of the prefab template |
mMaxSpawn |
limit of the runtime prefabs of this type to be spawned (zero means no limit) |
Syntax: Game.CreatePrefab(self.id,props.filePrefabLibrary,props.ObjectVariation.sPrefabVariation,props.nMaxSpawn);
Creates the runtime prefab in the same way as SpawnPrefab, but doesn't spawn the content of the prefab. Only creates the prefab and links to given entity id.
Copyright (c) 2012. All rights reserved.
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