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Parameters |
Description |
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ScriptHandle entityId |
id of the procedural object that controls the runtime prefab |
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const char* libname |
prefab library name |
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const char* prefabname |
name of the prefab |
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mMaxSpawn |
limit of the runtime prefabs of this type to be spawned (zero means no limit) |
Syntax: Game.CreatePrefab(self.id,props.filePrefabLibrary,props.ObjectVariation.sPrefabVariation,props.nMaxSpawn);
Creates the runtime prefab in the same way as SpawnPrefab, but doesn't spawn the content of the prefab. Only creates the prefab and links to given entity id.
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Copyright (c) 2012. All rights reserved.
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