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SetStaticSound
Syntax
C++
int SetStaticSound(IFunctionHandler * pH, ScriptHandle nSoundId, bool bStatic);
Parameters 
Description 
bool bStatic 
boolean
 
SoundId 
Sound Id. 

Syntax: Entity.SetStaticSound( SoundId, bStatic ) 

Marks a sound as static to a certain entity. This sound will not be deleted on done, but can be started a new.

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