Warhorse ScripBind documentation
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RenderAlways
Syntax
C++
int RenderAlways(IFunctionHandler* pH, int enable);
Parameters 
Description 
int enable 
0, for disable, any other value for enable.. 

Syntax: Entity.RenderAlways(enable) 

Enables 'always render' on the render node, skipping any kind of culling 

 

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