Parameters |
Description |
int nSlot |
Slot identifier. |
const char * sEffectName |
Name of the particle effect (Ex: "explosions/rocket"). Optional table fields: |
bPrime |
Whether effect starts fully primed to equilibrium state. |
fPulsePeriod |
Time period between particle effect restarts. |
fScale |
Size scale to apply to particles |
fCountScale |
Count multiplier to apply to particles |
bScalePerUnit |
Scale size by attachment extent |
bCountPerUnit |
Scale count by attachment extent |
sAttachType |
string for EGeomType |
sAttachForm |
string for EGeomForm |
Syntax: Entity.LoadParticleEffect( nSlot, sEffectName, fPulsePeriod, bPrime, fScale )
Loads CGF geometry into the entity slot.
Copyright (c) 2012. All rights reserved.
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