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Parameters |
Description |
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int nSlot |
Slot identifier. |
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const char * sEffectName |
Name of the particle effect (Ex: "explosions/rocket"). Optional table fields: |
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bPrime |
Whether effect starts fully primed to equilibrium state. |
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fPulsePeriod |
Time period between particle effect restarts. |
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fScale |
Size scale to apply to particles |
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fCountScale |
Count multiplier to apply to particles |
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bScalePerUnit |
Scale size by attachment extent |
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bCountPerUnit |
Scale count by attachment extent |
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sAttachType |
string for EGeomType |
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sAttachForm |
string for EGeomForm |
Syntax: Entity.LoadParticleEffect( nSlot, sEffectName, fPulsePeriod, bPrime, fScale )
Loads CGF geometry into the entity slot.
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Copyright (c) 2012. All rights reserved.
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