Warhorse ScripBind documentation
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IsAnimationRunning
Syntax
C++
int IsAnimationRunning(IFunctionHandler * pH, int characterSlot, int layer);

Syntax: Entity.IsAnimationRunning( characterSlot, layer ) 

! Retrieves if a characters currently plays an animation @param iAnimationPos Number of the character slot @return nil or not nil @see CScriptBindEntity::StartAnimation

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