Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
CloneMaterial
Syntax
C++
int CloneMaterial(IFunctionHandler * pH, int slot);
Parameters 
Description 
nSlotId 
On which slot to clone material. 
sSubMaterialName 
if non empty string only this specific sub-material is cloned.
 

Syntax: Entity.CloneMaterial( nSlotId, sSubMaterialName ) 

Replace material on the slot with a cloned version of the material. Cloned material can be freely changed uniquely for this entity.

Copyright (c) 2012. All rights reserved.