Parameters |
Description |
const char* text |
Text that has to be displayed. |
float size |
Size of the 2D text. |
Vec3 color |
Color of the 2D text. |
const char* name |
Name assigned to the 2D text. |
float timeout |
Timeout for the 2D text. |
Syntax: Action.Persistant2DText( text, size, color, name, timeout )
Adds a persistent 2D text.
Copyright (c) 2012. All rights reserved.
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