Parameters |
Description |
entityId |
AI's entity id |
pointList |
should be like below local vectors = { { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[1].(x,y,z) { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[2].(x,y,z) { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[3].(x,y,z) { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[4].(x,y,z) { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[5].(x,y,z) { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[6].(x,y,z) { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[7].(x,y,z) { x = 0.0, y = 0.0, z = 0.0 }, -- vectors[8].(x,y,z) } |
howmanypoints |
. |
bspline |
if true, the line is recalcurated by spline interpolation. |
navtype |
(optional) specify a navigation type ( default = IAISystem::NAV_FLIGHT ) |
Syntax: AI.SetPointListToFollow(entityId, pointlist, howmanypoints, bspline [, navtype])
Set a point list for followpath goal op
Copyright (c) 2012. All rights reserved.
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