Parameters |
Description |
entityID |
entity (id) of which to which we want to associate a leader class |
true if the leader creation/association has been successful
! Makes an entity a leader of the group @return 1 if succeeded
Syntax: AI.SetLeader( entityID )
Set the given entity as Leader (associating a CLeader object to it and creating it if it doesn't exist) Only one leader can be set per group
Copyright (c) 2012. All rights reserved.
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