Parameters |
Description |
entityId |
entity id |
bProcessMovement |
reset movement data as well |
PropertiesTable |
Lua table containing the entity properties like groupid, sightrange, sound range etc (editable in editor, usually defined as "Properties") |
PropertiesInstanceTable |
another properties table, same as PropertiesTable (editable in editor, usually defined as "PropertiesInstance") |
Syntax: AI.ResetParameters( entityId, bProcessMovement, PropertiesTable, PropertiesInstanceTable )
Resets all the AI parameters
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