Warhorse ScripBind documentation
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Hostile
Syntax
C++
int Hostile(IFunctionHandler * pH);
Parameters 
Description 
entityId 
1st AI's entity id entity2Id | AIObjectName - 2nd AI's entity id | 2nd AIobject's name 

true if the entities are hostile 

 

Syntax: AI.Hostile( entityId, entity2Id|AIObjectName ) 

returns true if the two entities are hostile

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