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GetUnitCount
Syntax
C++
int GetUnitCount(IFunctionHandler * pH);
Parameters 
Description 
entityId 
entity id 
unitProperties 
binary mask of the returned unit properties type (in the form of UPR_* + UPR* i.e. UPR_COMBAT_GROUND + UPR_COMBAT_FLIGHT) see IAgent.h for definition of unit properties UPR_* 

Syntax: AI.GetUnitCount( entityId, unitProperties ) 

Gets the number of units the leader knows about. The leader will be found based on the group id of the entity.

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