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GetSoundPerceptionDescriptor
Syntax
C++
int GetSoundPerceptionDescriptor(IFunctionHandler * pH);
Parameters 
Description 
entityId 
who to get the info from 
soundType 
what type of sound stimulus to get the info for 
descriptorTable 
where to store the info once retrieved 

True if info was returned 

 

Syntax: AI.GetSoundPerceptionDescriptor(entityId, soundType, descriptorTable) 

Fills descriptorTable with info about how perception works for the entity dealing with soundType

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