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GetDirectAnchorPos
Syntax
C++
int GetDirectAnchorPos(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id 
AIAnchorType 
Anchor type; see Scripts/AIAnchor.lua for a complete list of Anchor types available 
maxDist 
search range
 

Syntax: AI.GetDirectAttackPos(entityId, searchRange, minAttackRange) 

Returns a cover point which can be used to directly attack the attention target. Useful for choosing attack position for RPGs and such. Returns nil if no attack point is available.

Calling the function is quite heavy since it does raycasting.

Copyright (c) 2012. All rights reserved.